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Sketchbook

INITIAL DEVELOPMENT

1

DEVELOPING IDEAS

Your first task for this section is to actually choose the three ideas you now wish to explore further. This means reviewing your evaluation of ideas table, and choosing the 3 that best fit. Once you have chosen three you will be able to move forward into using a range of development tools to iterate and find out more about each of these designs. 

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Remember, as you explore and develop, you need to be showing and recording the choices you are making. For each of your three ideas, you should end up with a slide that clearly demonstrates exactly what has changed, why and how.

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To quote OCR this section (2.2) should show: 

 

'When developing designs, the focus is on narrowing down and improving ideas through more detailed
iterations that give deeper consideration to resolving identified requirements technically and conceptually.
It is likely that technical and design problems may be identified, some of which may be seen as mistakes.
Recognising and solving these issues through the demonstration of thought processes and practical activity should be clearly evidenced.

Design developments are assessed through the level of detail offered and quality and range of skills used
to find suitable solutions, therefore the quantity of developments is very much dependent on this level of thinking. Two design developments should always be considered a minimum regardless of the quality of
the outcome.

https://www.ocr.org.uk/Images/531798-internal-marking-guidance.pdf

Tools for development

Use a range of methods to develop your three ideas... you don't have to do all of them for each one, it will depend entirely on what is most suitable and useful in order to explore the idea effectively. 

CAD

Use OnShape to develop and refine your ideas.

Working on Computer

Sketch Development

Sketching can be used as a tool for developing your ideas, or to communicate changes you have made using other methods.

Artist Sketching

High quality prototypes

Using a wider range of materials and techniques.

Designing an Application
Exemplars
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